using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class TiGaCreateRay : CreateObject
{
    public GameObject ZPLARay;
    public Vector2 ZPLARayDev;
    public GameObject DLXMRay;
    public Vector2 DLXMRayDev;
    public GameObject LPRTRay;
    public Vector2 LPRTRayDev;
    public GameObject StrongZPLARay;
    public Vector2 StrongZPLARayDev;
    public GameObject ColdRay;
    public Vector2 ColdRayDev;
    new void Start()
    {
        base.Start();
    }




    public void CreateZPLARay()
    {
         CreateEffects(ZPLARay, ZPLARayDev);

    }

    public void CreateDLXMRay()
    {
        CreateEffects(DLXMRay, DLXMRayDev);

    }
    public void CreateLPRTRay()
    {
        CreateEffects(LPRTRay, LPRTRayDev);
    }

    public void CreateStrongZPLARay()
    {
        CreateEffects(StrongZPLARay, StrongZPLARayDev);
    }
    public void CreateColdRay()
    {
        CreateEffects(ColdRay, ColdRayDev);
    }



}
